Archive | April, 2012

Rough UI/Style Mockup

18 Apr

This was created to help block out the approach towards completing this project.

For collecting art assets, a solution we have come up with is taking public domain stock photographs and filtering it to make it look different and in style. For this specific example a stock image of a castle was put through the “Cut-Out” filter of Photoshop, and modified slightly to change color balance. It gives the art a more hand drawn appearance.

For the characters we will be using a more “sprite” approach. The character graphics will be simple, almost silhouette in appearance.
This will allow us to quickly create animations and character art, without worrying about details. For the example posted, it is just a modified sprite from the game King’s Quest II, but it shows the style off (the bird sprite was drawn by Ned).

For the UI, the game focuses almost entirely on Dialog, so text boxes will be used to ensure readability. A portrait may be used to show the character speaking, although this adds more art assets that we need to find. The image in the example is a drawing of Arthur (filtered slightly), but it is not public domain, so it cannot be used.

The arrows are there to show the player which ways he/she can go without needed to provide any further visual cues (considering art is somewhat restricted on what we can use).

Art Direction and Inspirations

16 Apr

The style of this project is designed with the time of the project in mind.

For this, the style will be detailed backgrounds, and easy to draw, easy to animate, simple characters. This technique is used in many classic point and click games of the early-mid 90s, and is an effective way to make high quality art assets without requiring a huge amount of time on detailed character sprites.

Here is a collage showing some style inspirations and the direct we hope to push this project in. The game will be colorful and mystical, emulating the feel and atmosphere of the Arthur and fantasy genres, 

Image

Point and Click Arthur Outline

16 Apr

A rough outline of the path of the game’s story

Teaching King Arthur to Children

14 Apr

Some resources I found for the project

http://www.arthuriana.org/teaching/elementary.html

http://themes.pppst.com/kingarthur.html

http://www.lessonpathways.com/Pathways/Detail?path=%2F03_History%2FYear_4_History_Guided_Journey%2F12King_Arthur (the bibliography is also useful)

Project Idea: King Arthur’s Journey

9 Apr

My project is a reading adventure which has the player as a companion on King Arthur’s quest to round up his table of knights.

As the royal detective, the player needs to search for clues to finding the knights who are out adventuring, while helping to teach reading and playing short games like matching.

The game itself would be designed somewhat like a child’s version of the game King’s Quest. However there would be less pointing and clicking on objects to collect and more direct interactions.

Here are a few mock up screens

Homework #2: Bugfix

1 Apr

For homework 2, I decided to update the documentation for the “New Releases” section of the Sympy wiki. This was a request from the development of the project to format the documentation for easier scanning.

For the homework, I was only able to make sure all the headings were consistently formatted, and fix a couple typos. I had wanted to organize the page better, but the developer did not respond to me before Sunday about the best ways of organizing the page.

Here is the email discussion: http://code.google.com/p/sympy/issues/detail?id=2892

The wiki page: https://github.com/sympy/sympy/wiki/New-Release

And the wiki diff of my edit: http://tinyurl.com/7z8p268

A major issue I had with this fix was that I wasn’t quite sure of the markup used for the Wiki. I had assumed it used standard Wikimedia style formatting, but I tried doing that and the page got really messed up, so it was clear it did not like that markup. It turns out it uses a super light wiki markup called “Markdown” which I had not heard of before.

I checked around looking for documentation on the markup, but I could not find anything. GitHub seems to imply basically any wiki markup is accepted, but on this particular project, it seems they have one specific markup they stick to.

I do a lot of Wikimedia type formatting on another large wiki I edit (http://wiki.teamfortress.com/), which deals with the documentation and help for the video game Team Fortress 2. It’s a big hobby of mine, and over a year or so of editing, I’m so used to Wikimedia style markup, that moving to this other style needed some adjustment just to get my bearings. I had to figure out what were titles, and what was documentation they did not want me to edit.

Overall, I wish I could have did more for them, but I did learn about the Markdown wiki formatting, so it was a nice step out of my comfortable wikimedia style ring. If they get back to me about what ideas they have for the best format, I’ll go back and do it for them!

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